:) I read that wrong.
I tried to set it up in that fashion, by using the onClipEvent(load) method, as
well as calling the update method from the timeline, but I can't get it to
occur AFTER mymain update method.
The advance a frame solution works, though.
I've found w/ Flash you have to modify your logic slightly, to play its' game
so to speak.
FOr example, I've given up attempting while loops, and instead set up a
timeline controlled looping procedure.
It seems the more you seperate your code using frames, the better Flash is at
handling it,
I think it is a remnant of the fact that Flash was a graphical application
first, before it was developed into an object oriented programming language.
Simple things often end up causing undo headaches.
Sometimes it's best to just give in and use a trick you know will work.
oh well!
Thanks again
bh
krl - 31 May 2005 20:00 GMT
Yeah, glad you got it to work the way you did. Maybe one day you'll be doing something else and you'll get it to work how we're thinking.
Take care and God bless.
krl